Xbox101? 3 out of 5 people think video games should be part of the school’s core curriculum!

NEW YORK – It might be time to ditch that cubicle and pick up a controller — two in three Americans say it’s time for society to see gaming as a legitimate career. The revelation comes as 54 percent of the 2,000 adults surveyed believe video games should be taught in schools, too, and three in five believe gaming should be part of the school’s core curriculum.

Meanwhile, 53 percent noted that video games should be an academic extracurricular activity just like other sports.

Commissioned by Wargaming and conducted by OnePoll, the survey shows that many believe it’s as early as primary school (41%) or high school (42%). Although the average person started gaming at age 11, more than half of respondents (54%) believe that starting professional gaming should begin with younger children playing in smaller leagues, similar to baseball in the smaller leagues. competition.

A majority of the students surveyed have similar feelings about game education. Four in ten respondents indicate that they currently attend some form of higher education. Of them, 88 percent would game if they could.

When asked where they would focus their hypothetical gaming studies, students would be most interested in communication and streaming related to content creation (60%), gaming proficiency (50%), graphic and technical arts (50%) and business management (49). %).

“As with math, civics and reading classes, there’s a lot to be learned from gaming,” Artur Plociennik, publishing director at Wargaming, said in a statement. “Giving children a place to develop real skills in video games is something that can give them a bright future that is both fun and lucrative.”

video game careers

Time to quit your day job?

More than four in five (85%) play video games regularly or a few times a month. Half of those respondents (42%) play every day.

Six in ten gamers (64%) have learned fundamental skills from gaming, including critical thinking (47%), creativity (47%), hand-eye coordination (45%) and communication skills (44%). More than half of the polls (58%) have also learned some more obscure but useful skills from what they play. Those skills include patience, being more alert and focused, and statistics and probabilities. A handful of respondents even rate video games for improving their physical abilities, such as improving their dribbling, jumping and shooting skills.

Fifty-two percent believe that gaming actually makes them better at their day-to-day work, with (55%) saying they would stop playing games professionally. The top genres attributed to helping working gamers “get good” at their day-to-day work are real-time strategy games (RTS) (15%), first-person shooters (FPS) (14%) and sandbox games (14%). %).

“It goes without saying that the number of skills people have learned from gaming has proved invaluable,” continues Artur. “Hand-eye coordination, teamwork, critical thinking… these are just a few examples that this research has shown can help people improve their day-to-day work, even if they are not professional gamers.”

video game careers

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